![sparkle overlay sparkle overlay](https://thumbs.dreamstime.com/b/abstract-beautiful-glitter-bokeh-isolated-background-magic-sparkle-effect-overlay-abstract-beautiful-glitter-bokeh-isolated-167215646.jpg)
texture maps of video change and stream over time. As well as to control their lighting and rendering based on the time/space locations where they are. It is necessary to create a lighting model for these items. (virtual robots, people, animated vehicles, machinery, animated video etc). Now, overlaid (or inserted if that is the only choice) are 3D objects. But now, instead of a virtual 3D set made out of 3D CSG objects - Instead one has a "real-world" backdrop with real street level scenes done as texture maps on 3D geometry (i.e. So let me try to return the favor by making the "scenario" clearer. We would maintain in Sparkle a mapping between lat/long coords and the coords used for our 3D items.
![sparkle overlay sparkle overlay](https://img1.picmix.com/output/stamp/normal/9/5/6/3/1523659_ad82f.gif)
We would need an API for VE that let us specify the camera location, and focus vector, and field of view. It then becomes the backdrop for the 3D overlays that we would put "into" it. We can embedd this into a Sparkle/WPF application. Virtual Earth has a stripped down passive viewer object that is dead to the interface.
SPARKLE OVERLAY FULL
Inside out (Virtual Earth supports injection not of polylines, but supports full WPF 3D objects under the control of Sparkle, and pass events and other indications for change of camera vector, location, focus, etc) so that we can redraw Ideally, we want to use Sparkle/WPF for this. Obviously, we don't want to do all this at the low level of C# and DirectX (as the ghosts in Virtual Earths) does * interactive events from the GUI (press or drag them to new locations, etc) * Texture mapped and lighted with our light system We would like to push things way beyond what one does with polylines that are part of the surface. We want to be able to (embedd) 3D objects into Virtual Earth. We know that Photosynth is supposed to be released as an SDK and we are curious if that will be an easier path to what we are wanting to accomplish. If so we might be able to apply our own 3D overlays on top of the map each time the map is redrawn (if we can overaly WPF over the activeX control).Īlso, are there any white papers or descriptions on how we could take our own photogrammery and build the 3D texture map world. Can we get events and updates when the camer shifts?Ĥ. Can we find out the camera vector and bounds of the display region?ģ. Can we host the control in a WPF application (outside of IE?)Ģ. Of course, this is not possbile yet, But how close are things and what can we fake or mock up to get close to this?ġ.
SPARKLE OVERLAY DOWNLOAD
In addition we would love to be able to download all textures and tiles for a region and work off-line. we would like to be able to bring the full power of WPF interactive (sparkle) animated graphic embedded in the 3D space of Virtual Earth. Ultimately, we would like to be able to go way beyond simple polyline overlays on maps.